WIP: Glade Raid
I guess I'll kick off this Category by posting about my little Indie project, Glade Raid!
Glade Raid is a simultaneous-turn-based tactical fantasy RPG wrapped in an FTL-like campaign mode. So, you wander through procedurally generated provinces collecting loot and experience. You have four fixed characters. In battle, each character can issue two orders per turn (plus a target/destination for each order).
What makes Glade Raid interesting?
1) There are no rolls to hit! Instead, each unit has Defenses - mostly Dodge, (shield) Block, and/or Parry. The unit can use each defense once per round (twice if it issues an Order to focus on that type of defense). So a unit takes damage either when it receives more attacks than it has defenses, or when the defenses are circumvented; for instance, you cannot Dodge in mud, some attacks can wreck shields, and you cannot Parry missile weapons. Concentrating attacks is vital.
2) Extensive environment simulation and modification. Just as an example, if you set a fire (by spell or certain weapons), the fire generates smoke and sparks that drift in the ambient wind. Sparks can spread the fire or set new ones, smoke blocks line of sight. You can use spells to direct the wind at your foes, potentially setting them on fire. Once burning, units have a turn or two to get to a water feature before they start taking damage. Fires (terrain and/or unit) can also be extinguished by a variety of ice and water spells. Fires sometimes spontaneously go out, but mostly they burn until their fuel is exhausted, turning grass, bushes, and trees into char and finally ash.
3) Unique spell system plays with the idea that your "hand" of available spells evolves as a battle continues. Each spell has a cooldown of 5 turns, but during those 5 turns it provides an "Animus" resource that can be used to power more advanced spells (if you know them).
You can try out the tutorial and "stub" campaign (basically just random battles) here (I recommend downloading the standalone version):
Comments, suggestions, and constructive criticisms welcome!